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New "compatible" Heng Long 6.0 IR receiver test results

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  • Originally posted by Hellcat 7 View Post
    Rubicon99/DavidN,

    I know the example shows the IR RX connected to CN16 on a 6.0, I have a 7.0 which shouldn't matter right? Thank you for your tips and recommendation.
    Yeap! CN16 (green arrow) for the IR RX. You might need to plug in a jumper at CN6 (turquoise arrow). Have fun!

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    • Thank you!

      Originally posted by DavidN View Post

      Yeap! CN16 (green arrow) for the IR RX. You might need to plug in a jumper at CN6 (turquoise arrow). Have fun!

      Click image for larger version

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ID:	352225

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      • To clarify, the jumper David refers to at the turquoise arrow will eliminate the "wind-up" to shoot the bb's. Instead, when you press the firing buttons, the gun will shoot the IR beam immediately. We do that in group IR battles. If you don't jumper it, you will have the wind up and then the bb and IR shot at the same time. Your choice.
        Brit WW1 Mk IV, Renault FT-17, M3 Lee, M4 Sherman, M26 Pershing, M41 Bulldog, M1A2 Abrams, T-34, T-35, KV-1E, Zik-20, T-90, PzKpfw 1A, PzKpfw 1B, PzKpfw II L, PzKpfw III, StuG III, PzKpfw IV, StuG IV, King Tiger, Panther G,

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        • Originally posted by SoCalBobS View Post
          To clarify, the jumper David refers to at the turquoise arrow will eliminate the "wind-up" to shoot the bb's. Instead, when you press the firing buttons, the gun will shoot the IR beam immediately. We do that in group IR battles. If you don't jumper it, you will have the wind up and then the bb and IR shot at the same time. Your choice.
          Gents,

          To get instant fire on the HL 7.0 you press G & B. This will stop the recoil mechanism and you will hear the sound of fire and recoil action thus eliminating the jumper. However, on the 6.0 you will have to place a jumper as noted by DavidN. Thank you to for all the support.

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