Originally posted by Mad Baron
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I did specific flight testing to test the balance point. The CG is very important, especially for this model.
Others in this thread say 60mm works for them, but I found that my model was still displaying tail-heavy flight characteristics.
Here are two specific tests you can do with any plane... assuming that your plane is trimmed for level flight. (a) in flight, run the plane upwards at a 45-degree angle and let go of the sticks. A tail-heavy plane will pitch further up all by itself... a neutral plane will maintain the heading, a nose-heavy plane will tend to pitch downwards. (b) Second test: invert the plane and fly it level. A balanced plane will need just a little down elevator, where a tail-heavy plane will need hardly any down elevator at all to maintain level inverted flight... a nose-heavy plane will need a lot of down elevator. (its not the easiest thing to judge, so I prefer the first test.)
My model at 60mm still tended to "pitch up" all by itself in the first test, and in the second test it would fly upside down without hardly a touch of down elevator. So I am flying now at 55-57mm. It will still snap-roll if I force it, but not during normal flight. I am using 38% expo on the elevator - so I don't get full elevator as quickly, which helps. I also use takeoff flaps for takeoff and full flaps for landing, every time.
I posted this video in late August, and during the flight I demonstrated how this model will violently snap when you apply full elevator, aileron, and rudder at the same time. See at 1:34 and at 3:40. And this was done with the reduced elevator throw, no tail weight, balance at 55mm, and the stabilizer adjusted!! It snaps like nobody's business but it is very well behaved during normal maneuvers. Some people on this thread have had decent results at 60mm. I found that the model flares better with the CG at 60mm, so I'm not saying 60mm is wrong. Because of these mods, our planes are not all exactly the same. But for me, I like 55 better.









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